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Some floors are patrolled by grossly overpowered foes some are simply infested with cannon fodder with which you can grind your party through the levels so that they might be better prepared for what lies in wait next time they descend the stairs and go deeper and deeper down.
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The premise here is disarmingly simple - there are 99 floors of a dungeon to chart, each told in crude blank squares etched on paper which you then ink out with every step, each full of enemy encounters. They're also both games that, despite their stripped back nature, feel as opulent as anything else you'll find in the genre. It reminds me, in many ways, of Yasumi Matsuno's own offbeat hymn to RPGs of paper and pen, 2012's Crimson Shroud - a game that was similarly pared back, and an antithesis to the overblown, grandiose adventures associated with the series that made both developer's names. The game, you won't be surprised if you've any affinity with his prior work, turns out to be quite remarkable itself: an RPG that's aggressively stripped back until there's nothing but the bare essentials, and a dungeon crawler that explicitly feels like it's been scrawled together with pen and parchment. It might have been entirely unremarkable, if it weren't for the project's director: one certain Hiroyoku Ito. On October 1st, Square Enix put out a trailer for a new project called simply Dungeon Encounters (a name so nondescript I'd forgotten it since starting writing this piece and had to go and double check), a shall-we-say minimalist JRPG that looks like its budget might not have been too much more than the £20 that's being asked for it on the eShop and whatever other digital stores you might frequent.
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But then, seemingly out of nowhere, something bizarre happened.
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